The Color Correction node adjusts incoming Texture nodes with traditional color-correction tools such as Brightness, Hue, Saturation, GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications., and Contrast. In Figure 1, the Color Correction node adds more saturation to the Checks node, which blends with an RGB Color node while using the Add node.
Figure 1: The Color Correction node saturating an RGB Color node
Figure 2: Color Correction parameters and node network used to produce the results in figure 1