Channel Map

 

The Channel Mapper node can be used to map the RGB channels of an input texture to a new RGB channel order. The same input channel can be mapped to multiple output channels (figure 1).

Tool_Channel_Map_Fig01_Houdini_v2022.JPG

Figure 1: The Channel Mapper node is used to map red, blue, and green from an incoming texture map into the same (0) channel for the plane in the scene