Perspective Projection

 

The Perspective projection takes the world space coordinates and divides the X and Y coordinates by the Z coordinate. This means that the Texture map applies linear perspective across the surface. The most common use of the Perspective projection is camera mapping.

Projection_Perspective_Fig01_Houdini_v2021.JPG

Figure 1: Octane VOP Network example

 

Figure 2: Perspetive projection with World Space selected as the Coordinate Space to produce a camera-mapped result