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# Distorted Mesh UV Projection

The **Distorted Mesh UV** node will distort the UVs of a mesh object using the inputs connected to the Rotation, Scale, and/or Translation input pins (figure 1).

**Figure 1: A Checks texture map's rotational projection data is distorted using a Woodgrain texture node**

## Distort Mesh UV Parameters

**Rotation** - Amount of rotation applied to the UVs, normalized to the rotation range. A value of 0 (black) rotates the UVs by the minimum value in the Range and a value of 1 (white) rotates the UVs by the maximum value in the Range.

**Rotation Range** - Range of rotation in degrees.

**Scale** - Amount of scale applied to the UVs, normalized to the scale range. A value of 0 (black) scales the UVs by the minimum value in the Range and a value of 1 (white) scales the UVs by the maximum value in the Range.

**Scale Range** - Range of scaling.

**Translation** - Amount of translation applied to the UVs, normalized to the translation range. A value of 0 (black) translates the UVs by the minimum value in the Range and a value of 1 (white) translates the UVs by the maximum value in the Range.

**Translation Range** - Range of translation.

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