Distorted Mesh UV Projection

The Distorted Mesh UV node will distort the UVs of a mesh object using the inputs connected to the Rotation, Scale, and/or Translation input pins (figure 1).

Distorted_Mesh_UV_Fig01_Houdini_v2021.JPG

Figure 1: An imported texture map's UVs are distorted using the Distorted Mesh UV node

 

Distorted_Mesh_UV_Fig02a_Houdini_v2021.JPG

Figure 2: A Noise node is connected to a Distort Mesh UV node which is then used to alter a Checks texture node's UVW coordinates.

 

Distort Mesh UV Parameters

Rotation

Amount of rotation applied to the UVs, normalized to the rotation range. A value of 0 (black) rotates the UVs by the minimum value in the Range and a value of 1 (white) rotates the UVs by the maximum value in the Range.

 

Rotation Range

Range of rotation in degrees.

 

Scale

Amount of scale applied to the UVs, normalized to the scale range. A value of 0 (black) scales the UVs by the minimum value in the Range and a value of 1 (white) scales the UVs by the maximum value in the Range.

 

Scale Range

Range of scaling.

 

Translation

Amount of translation applied to the UVs, normalized to the translation range. A value of 0 (black) translates the UVs by the minimum value in the Range and a value of 1 (white) translates the UVs by the maximum value in the Range.

 

Translation Range

Range of translation.