The Turbulence node can create many different effects based on banded noise, such as wood, marble, flesh, and more.
Figure 1: The Turbulence texture applied to a sphere object
Figure 2: The node network for the Turbulence texture from Figure 1
Power
A multiplier that controls the texture's overall brightness.
Offset
Shifts the Turbulence pattern in 3D space.
Octaves
Sets the scale of the noise detail.
Omega
Controls the detail in the underlying fractal pattern.
Use Turbulence
Toggles on the turbulent noise calculation, which is multiplied against procedural noise.
Invert
Inverts the values of the Noise texture.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.
Adjusts the Noise texture's luminance values.
Transform
Sets the position, scale, and rotation of the texture on the surface.
Projection
Sets the way the texture projects onto the surface.