Turbulence Procedural

 

The Turbulence node can create many different effects based on banded noise, such as wood, marble, flesh, and more.

Figure 1: The Turbulence texture applied to a sphere object

 

Procedural_Turbulance_Fig01_Houdini_v2021.JPG

Figure 2: The node network for the Turbulence texture from Figure 1

 

Turbulence Parameters

 

Power

A multiplier that controls the texture's overall brightness.

 

Offset

Shifts the Turbulence pattern in 3D space.

 

Octaves

Sets the scale of the noise detail.

 

Omega

Controls the detail in the underlying fractal pattern.

 

Use Turbulence

Toggles on the turbulent noise calculation, which is multiplied against procedural noise.

 

Invert

Inverts the values of the Noise texture.

 

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.

Adjusts the Noise texture's luminance values.

 

Transform

Sets the position, scale, and rotation of the texture on the surface.

 

Projection

Sets the way the texture projects onto the surface.