Ridged Fractal Procedural

 

The Ridged Fractal node produces a fractal pattern in grayscale format. This generates a memory-efficient texture with ridged waves and fractal patterns (Figure 1).

Figure 1: Rendered result of the Ridged Fractal node

 

Procedural_Ridged_Fractal_Fig01_Houdini_v2021.JPG

Figure 2: The Ridged Fractal parameters and a typical node network setup

 

Ridged Fractal Parameters

 

Power

Controls the texture's overall brightness.

 

Ridge Height

Controls the fractal pattern values. Lower values yield a darker pattern, and higher values produce a lighter pattern.

 

Octaves

Controls the amount of detail in the texture.

 

Omega

Controls the details in the underlying fractal pattern.

 

Lacunarity

Controls the size of the gaps in the fractal pattern.

 

Transform

Accepts the input of a Transform node.

 

Projection

Accepts a Projection node, which determines how the noise maps to the surface. If left blank, the object's UV texture coordinates determine the mapping.