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# Ridged Fractal Procedural

The **Ridged Fractal** node produces a fractal pattern in grayscale format. This generates a memory-efficient texture with ridged waves and fractal patterns (Figure 1).

Figure 1: Rendered result of the Ridged Fractal node

**Figure 2: The Ridged Fractal parameters and a typical node network setup**

## Ridged Fractal Parameters

**Power**

Controls the texture's overall brightness.

**Ridge Height**

Controls the fractal pattern values. Lower values yield a darker pattern, and higher values produce a lighter pattern.

**Octaves**

Controls the amount of detail in the texture.

**Omega**

Controls the details in the underlying fractal pattern.

**Lacunarity**

Controls the size of the gaps in the fractal pattern.

**Transform**

Accepts the input of a **Transform** node.

**Projection**

Accepts a **P****rojection** node, which determines how the noise maps to the surface. If left blank, the object's **UV** texture coordinates determine the mapping.

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