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# Ridged Fractal Procedural

The **Ridged Fractal** node produces a fractal pattern in grayscale format. This generates a memory-efficient texture with ridged waves and fractal patterns (Figure 1).

**Figure 1: The Ridged Fractal parameters and a typical node network setup**

## Ridged Fractal Parameters

**Power** - Controls the texture's overall brightness.

**Ridge Height** - Controls the fractal pattern values. Lower values yield a darker pattern, and higher values produce a lighter pattern.

**Octaves** - Controls the amount of detail in the texture.

**Omega** - Controls the details in the underlying fractal pattern.

**Lacunarity** - Controls the size of the gaps in the fractal pattern.

**Transform**Input - Accepts the input of a **Transform** node.

**Projection** Input - Accepts a **P****rojection** node, which determines how the noise maps to the surface. If left blank, the object's **UV** texture coordinates determine the mapping.

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