The Noise procedural node creates and controls the appearance of intentional noise. There are five noise types:
Figure 1: Examples of the various noise types available with the Noise texture node
Noise Type - Select from four different noise generators.
Octaves
Sets the noise detail's scale.
Omega
Controls the fractal pattern detail.
Transform
Positions, scales, and rotates the surface texture.
Projection
Sets how the texture projects onto the surface.
Invert
Inverts the Noise texture values.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.
Adjust the Noise texture's luminance values.
Contrast
Adjusts the Noise detail sharpness.