The Noise procedural node creates and controls the appearance of intentional noise (figure 1)
.
Figure 1: The Noise node applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on the Octane logo
Power - Determines the overall brightness of the noise pattern.
Noise Type - Select from five different noise generators.
Octaves - Sets the noise detail's scale.
Omega - Controls the fractal pattern detail.
Invert - Inverts the Noise texture values.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Adjust the Noise texture's luminance values.
Contrast - Adjusts the Noise detail sharpness.
Transform Input - Positions, scales, and rotates the surface texture.
Projection Input - Sets how the texture projects onto the surface.