Hagelslag Procedural


The Hagelslag texture node produces a random candy sprinkle texture (figure 1).


Figure 1: The Hagelslag node applied to a scene object



Figure 2: The Hagelslag node and it's associated parameters


Hagelslag Parameters


Determines the number of sprinkles added to the texture map.


Random Seed

Changes the sprinkle pattern across a surface.


Sprinkle Radius

Determines the thickness of the sprinkle shapes.


Sprinkle Length

Determines the length of the sprinkle shapes.


Mask Texture

Sets the color of the sprinkle shapes.



Positions, scales, and rotates the surface texture.



Sets how the texture projects onto the surface.