Hagelslag Procedural

 

The Hagelslag texture node produces a random candy sprinkle texture (figure 1).

Procedural_Hagelslag_Fig01_Houdini_v2021.JPG

Figure 1: The Hagelslag node applied to a scene object

 

Procedural_Hagelslag_Fig02_Houdini_v2021.JPG

Figure 2: The Hagelslag node and it's associated parameters

 

Hagelslag Parameters

Density

Determines the number of sprinkles added to the texture map.

 

Random Seed

Changes the sprinkle pattern across a surface.

 

Sprinkle Radius

Determines the thickness of the sprinkle shapes.

 

Sprinkle Length

Determines the length of the sprinkle shapes.

 

Mask Texture

Sets the color of the sprinkle shapes.

 

Transform

Positions, scales, and rotates the surface texture.

 

Projection

Sets how the texture projects onto the surface.