Hagelslag Procedural

 

The Hagelslag texture node produces a random candy sprinkle texture (figure 1).

Procedural_Hagelslag_Fig01_Houdini_v2022.JPG

Figure 1: The Hagelslag node and it's associated parameters

 

Hagelslag Parameters

Density - Determines the number of sprinkles added to the texture map.

Random Seed - Changes the sprinkle pattern across a surface.

Sprinkle Radius - Determines the thickness of the sprinkle shapes.

Sprinkle Length - Determines the length of the sprinkle shapes.

Mask Texture - Sets the color of the sprinkle shapes.

Transform Input - Positions, scales, and rotates the surface texture.

Projection Input - Sets how the texture projects onto the surface.