FBM Noise Procedural

 

The FBM Noise procedural texture produces a 3D noise pattern similar to the FBM FLow Noise but with fewer parameters (figure 1).

Procedural_FBM_Noise_Fig01_Houdini_v2022.JPG

Figure 1: The FBM Noise node and it's associated parameters

 

FBM Noise Parameters

Time - Animates the FBM Noise effect.

Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.

Transform Input - Positions, scales, and rotates the surface texture.

Projection Input - Sets how the texture projects onto the surface.