Procedural Effects

 

The Procedural Effects texture node provides numerous procedural texture types typically used to construct effects-based materials (figure 1).

Procedural_Effects_Fig01_Houdini_v2022.JPG

Figure 1: The Procedural Effects texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on the Octane logo

 

Procedural Effects Parameters

Type - Determines the effect type to be used (figure 2).

Procedural_Effects_Fig02_Houdini_v2022.jpg

Figure 2: A few examples of the procedural effect types available (from left to right) - Combustible Voronoi, Fractal, Kaleidoscope, Neon Strips, Paint Colors, Particles, Star Scroller, Wavey Colors

 

Time - The animation time stamp used to pan the textures across a surface.

Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.