The Imager parameters are accessible in the Octane Render Target node under the Imager tab (Figure 1).
Figure 1: Octane Imager parameters
Exposure
Controls the scene exposure. Low values darken a scene, while high values brighten a scene. Exposure has no effect on any of the render layer passes.
Hot Pixel Removal
Removes the bright pixels (fireflies) during the rendering process. While many of the pixels can disappear if the render is allowed to progress, the Hot Pixel Removal feature removes bright pixels at a much lower sample per pixel.
Vignetting
Darkens the corners of the render. Occasional use can increase the render's realism. Vignetting is not applied to any of the beauty passes except the main pass.
White Point
Specifies the color for adjusting the tint to produce and simulate the relative temperature cast throughout the image by different light sources. The white point is white by default, acting as a white balance to achieve the most accurate colors possible.
Saturation
Adjusts the amount of color saturation for the render.
Pre-Multiplied Alpha
Multiplies any Transparency value of the output pixel by the pixel color.
Disable Partial Alpha
Makes transparent pixels opaque.
Dithering
Adds random noise, which removes banding in very clean images.
Minimum Display Samples
This is the minimum amount of samples that are calculated before the image displays. This feature can reduce the noise when navigating, and is useful for real-time walkthroughs. When using multiple GPUs, we recommend setting this value as a multiple of the number of available GPUs for rendering - if you’re rendering with 4 GPUs, set this value to 4 or 8.
Max. Image Interval
The maximum interval between image operations, measured in seconds.
OCIO Display Name
The name of the OCIO display containing the selected OCIO view, or leave blank to not use an OCIO view.
OCIO View Name
The name of the selected OCIO view, or leave blank to not use an OCIO view.
OCIO Use View Look
Determines whether to use the selected OCIO view's default look instead of the specified look.
OCIO Look Name
If using the selected OCIO view's default look, this value is ignored. Otherwise, the name of the OCIO look to apply with the selected OCIO view, or leave blank to apply no look.
Force Tone MappingRefers to applying a curve to an image to reduce dynamic range
Before applying any OCIO looks, this toggles whether to apply OctaneRender's built-in tone mapping when using an OCIO view.
Highlight Compression
Reduces burned-out highlights by compressing them and reducing their contrast.
Saturate To White
When the sun is too bright, it creates multi-colored reflections. Increasing this value changes the colors to white. This also applies to all light sources. You can push saturated parts of the render towards pure white with this option. This helps avoid large patches of fully saturated colors caused by over-bright light sources such as bright colored emitters or reflected sunlight off colored surfaces.
Order
The order that the camera response curve, gamma, and custom LUTs are applied.
Response Curve
Select various measured camera response curves that provide pre-defined color grades to a rendering.
Neutral Response - If enabled, the camera response curve doesn't tint the render result. In Figure 3, the left image is the material ball rendered with no response curve and GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. set to 2.2.
Gamma - Adjusts the render gamma and controls the image's overall brightness. Images that are not properly corrected can look bleached out or too dark. Varying the amount of Gamma correction changes the brightness and the ratios of red to green to blue.
Custom LUT
Allows for the importing of a custom Look Up Table.
Spectral AI Denoiser
Up-Sampler