OctaneRender® for Houdini® can render Houdini fluids as conventional polygonal meshes. Fluids animations are rendered with motion blur using the Houdini mesh velocity vectors.
OctaneRender fluids don't need interior surfaces to render SpecularAmount of specular reflection, or the mirror-like reflection of light photons at the same angle. Used for transparent materials such as glass and water. materials, so you should disable the interior fluid's Mesh node to avoid rendering artifacts. After building your fluid material in the MAT network, you can set this material in the MaterialThe representation of the surface or volume properties of an object. parameter of the Fluid object node (Figure 1).
Figure 1: Applying a Material to a Houdini Fluid object
To render fluids, the resulting converted Mesh needs to be Polygon. Polygon Soup is not supported. You need to enter the Fluid object node, locate the Convert node, and set the Conversion mode to Polygons (Figure 2).