Preferences Tab

Preferences Tab

Open Viewport Button

open Live viewport

Opens the Octane Render Viewport for viewing your currently rendering scene.

Live Render Viewport

Viewport Setup

Viewport setup

Plugin latency (time to react after scene changes)

Sets the refesh rate of the OctaneRender live viewport.

Min to Autosave

Sets a time (minutes) between project file autosaves.

Save as JPEG quality

This slider bar allows the user to adjust the quallity from 0-100.

Region render Max samples amount (in s/pix)

Set the amount of maximum samples per pixel that is used to update render regions. Whenever a render region is activated, the current kernel settings will be adjusted to let this region render up to the required maximum s/pix count.

The render kernel maximum s/pix value is always meant to set the limit for the average samples per pixel count of the whole image; if a render region is activated, that covers only a tenth of the usual value, to render this region up the required amount of samples, thus the auto-adjusted kernel value is always notably lower then it would be, if the whole image should be rendered. This of course results in having to set maximum s/pix amount reached faster - the faster the smaller a region is.

In other words, the automated adjustment is always done in a way, that a region recieves additional s/pix as set here, as soon as it is activated; if the rendering had already stopped, selecting a new region (or restarting the current active region) sets the current kernal to a new max. s/pix value and rendering starts again.

Background display (if alpha channel is activated)

Displays a border around the rendered size or a PS-style checker background when the "alphachannel" setting is activated in the render


General Settings

General settings

Automatic geometry updates ("live" mode)

If checked, the geometry will be reloaded and the rendering restarts whenever something changes. For example, any position/rotation/scale/transformations, morph dial changes, or just when new geometries are added.

Automatic calculation of kernel "rayepsilon"

If checked, the rayepsilon render kernel setting is calculated based on camera distance and field of viewThe area that is visible to a camera lens usually measured in millimeters. A wide angle lens provides a larger field of view and a telephoto lens provides a narrow field of view.; this overrides the current set fixed value.

Use base geometries (faster, lower quality)

If checked, Only the base mesh level will be used. Subdivisions will be ignored; this usually results in faster rendering and might be used to speed up tweaking.

Automatic material updates after content loads

Whenever new content is loaded/merged, new OctaneRender materials will be created.

If you plan to load lots of different files into a scene, it is recomended to untick this and create all OctaneRender materials at once using the "Create Missing" function in the Materials Tab.

Load OctaneRender materials from .duf user presets

Loads the OctaneRender materials stored within the .duf project file saved by DAZ Studio, uncheck this option to load your project file (.duf) with out the OctaneRender materials.

Strip all plugin data during NEXT .duf load/merge/save!

This removes ALL OctaneRender data from your project (use with caution!) so that next time you load up your file, you will start the same project WITHOUT ANY OctaneRender data (materials etc) in your project.

Final Button Settings

Final button settings

Use subdivision level (slower, better quality)

If checked, activating the "Final" rendering mode will use the current set subdivision level of any node (if there is any), even if the general setting is to not use subdivisions; this results in slower rendering performance.

Use combined mesh (faster rendering)

If checked, all objects in the scene will be collapsed into a single mesh depending on the complexity and amount of scene objects; this may speed up the rendering by 5-50% without affecting the render quality.

Switch to preferred size

Ignore the "scale to viewport" setting, instead use the image size from the currently active Rendersetting.

GPU priority

Switching between (Hight/Medium/Low) priorities results in a number of scenarios.

High Priority

Faster rendering times (harder GPUThe GPU is responsible for displaying graphical elements on a computer display. The GPU plays a key role in the Octane rendering process as the CUDA cores are utilized during the rendering process. usage/load) but you may experience program performance drops, especially if you only have a single GPU system.

Medium Priority

The middle ground between rendering speed and system/program performance.

Low Priority

The GPU maintains a minimal load during rendering but provides optimal performace regarding system resources & program stability.

Lock camera or viewport status

These selections determine how the viewport or camera will react as you interact with the DAZ Studio interface/related functions. (i.e.,: Switching cameras in DAZ Studio will switch cameras in the OctaneRender live viewport if you do not choose "Lock camera switch", these options can also be changed in the Live render viewport".

The options are as follows.


Camera switch locked

Current camera locked

Viewport locked

System Setup

System Setup

C Max. allowed GPU temperature

Set the maximum allowed GPU temperature until the rendering is paused to allow the GPU to cool down.

FOR MULTI-GPU SYSTEMS: If any of the GPUs reaches this temperature, the rendering will be paused.

Sec. cooldown

If the rendering was paused due to max temperature being reached, wait for the given time (in seconds) until continuing the rendering.

Turn off Windows 7 Aero at startup and turn on Windows 7 Aero service on close

These options allow you to control Windows 7 Aero service when starting up and closing DAZ Studio.

Texture Settings

Texture Settings

DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. Map Use RGB color (auto type, image, floatimage, not used):

SpecularAmount of specular reflection, or the mirror-like reflection of light photons at the same angle. Used for transparent materials such as glass and water. Map Use RGB color (auto type, image, floatimage, not used):

Bump Map Use RGB color (auto type, image, floatimage, not used):

Bump Min/Max factor Uses this factor to control the bump amount calculated from the DAZ material settings.

Opacity Map Use RGB color (auto type, image, floatimage, not used):

Standard type for converted OctaneRender material. If set to "auto" the plugin uses the type which minimises the texture limit problems.

CUDA currently limits a number of texture maps, thus OctaneRender will use only 64 color/RGB maps, 32 b/w maps and 4 RGBA maps; subsequent loaded maps will not render.

Surface Material Filter

Surface Filter

A comma seperated list of geometries which will be generally ignored using the material surface name for identification.

Live DB (database) Update

Live database update

Auto-Update Live DB materials (once a day)

When checked, this option will automatically download the latest update for the Live DB materials.

Update Now

Manual update button for the Live DB Update.

Clear Cache

Deletes locally cached Live DB material settings and texture maps; respective data will downloaded again if needed!

Path Settings

Path settings

Contains the location of the respective resources/files.

Image Editor

Image editor

Path to the .EXE file (your image editing program) when manually configured.