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Material Types
There are seven types of materials available in OctaneRender.
- — Used for dull, non-reflecting materials or mesh emitters.
- — Used for shiny materials such as plastics or metals.
- — Used for transparent materials such as glass and water.
- Metallic - Similar to the except, by default, it exhibits more metal-like characteristics.
- Mix — Used to mix any two material types.
- — Used to designate openings in scenes to allow the render kernel to better sample light from those areas. The Portal material is covered in more detail in the Lighting section.
- Toon - Used to design hand-drawn looking surfaces.
However, the most commonly used materials are the Diffuse , Glossy , Specular, and Metallic (figure 1). The Mix material is often used to blend any combination of these material together to provide deeper surface characteristics.
Figure 1: The four most commonly used Octane materials; Diffuse, Glossy, Specular, and Metallic.
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