Marble Texture

 

The Marble node is a procedural texture that can be used to create marble-like noise. It is similar to a turbulence texture but more fine-tuned to create marble-like patterns.

 

In the following illustration (figure 1), the Marble and Gradient nodes are connected to the Diffuse channel. The Gradient node is used because the Marble node has no color definition by default. A Transform node is connected to Marble's Transform slot to adjust the PSR values.

Figure 1: A typical setup in the Node Editor using the Marble Texture node.

 

Marble Texture Parameters

 

Power

A multiplier which controls the overall brightness of the texture.

 

Offset

Sets the position of the texture in 3D space.

 

Omega

Controls the detail in the underlying fractal pattern.

 

Variance

Randomizes the marble pattern.

 

UVW Transform

Sets the position, scale, and rotation of the texture on the surface.

 

Projection

Sets the way the texture is project onto the surface.