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Features
Quick Access: V3.0 Engine / Spectra / File Formats / / Lights / /
User Interface / Cameras / Volume Support / Supported OS
V3.0 Engine
- Unbiased and Direct Lighting / Ambient Occlusion
- Custom Sampling Algorithm (Custom MLT-like implementation)
- Multiple Support
- Geometry Instances
-
- Object Visibility (On / Off for Shadow Casting / Camera Visibility)
- Mapping
- Object
- Hair / Fur Primitives
- OpenSubDiv Surfaces
- Region Rendering
-
- + Sun Environment
- Packaging to . File (Archive of all Scene Data/Resources)
- Animation Support via Format
- Pause / Resume Render
- Built-in Firefly Removal Tool
- Info-Channel Kernel Mode
- Stereo Modes
- Post-Processing Settings
- Textures Support
- Integration Kernel Tile and Sampling Control Options
- Volume Rendering
- Texture Animation Support
- System
- Rendering
- Export to Octane Render Cloud Option
- Photoshop Compositing Extension
Spectra
- Supports Multiple Color Spaces
- RGB Colors
- Gaussian Spectra
- Blackbody Spectra
- Hue, Saturation and Contrast Control
File Formats
- Alembic Import (Including Animation)
- OTOY's .ORBX (Compressed Archive of Geometry, Textures etc.)
- Import of Wavefront OBJ Format with Parameters and Materials
- Import Supplied Vertex Normals or Calculate Them via Supplied Smooth Groups
- Import (including animation and velocity motion blur)
Textures
- Image Textures Include Support for Loading over 40 Different Formats
- HDR, Canon , and OpenEXR HDRI Image Textures
- Output of Real-Time GPU Tone-Mapped Images
- Output of Raw HDR Images (exr)
- Texture Projection Control (UV / Box / Cylindrical / Flat / Spherical)
- Texture (Scale, Rotation, Translation)
- Support for Animated Textures
- Textures Value Range UV Map Displacement
Lights
- Spectral Sun / Sky Daylight with Real-Time Location / Date Control System
- Spectrum or HDRI Environment Lighting
- Customizable Texture and Blackbody Spectra from Geometry with Controls for Temperature, Power (Watts), Distribution, Efficiency
- Support for Light Files
- Lighting Passes (Raw or Filtered Passes)
Materials
- Physically-based Models
- Bump and Normal Mapping
- Opacity / Alpha Mapping
- , and
- Mappable Thin Film Coatings
- Option for Materials
- Matte Material Option for Shadow Capture
- Null Material and Mix / Stacking of Materials and Layers
- IOR and Chromatic Dispersion for Materials
- Access to LiveDB Material Database to Quickly Add Community Submitted Materials to Current Scene
- LocalDB to Store Customer Materials and Textures on Local Drive
Tone Mapping
- Full GPU-based Real-time Tone Mapping Pipeline
- A Selection Of Measured Camera Response Curves
- Simulated Camera Controls for Exposure, F-stop, ISO
- Controls for , Saturation, Vignetting
- Thin Lens Perspective with True
- Realtime 3D Anaglyphic Stereo Rendering
- Real-time Control of DOF
- Lens Shift
- Interactive Focal-length Adjustment (Specified Distance or Auto)
User Interface
- Real-time Interactive Editing, Monitoring and Rendering of Scene
- Flexible Node Graph-based User Interface
- Time Slider for Animation Frame Control (Animated Alembic Scenes)
- Build Complex Procedural Objects and Materials by Connecting Nodes
- Sharing of Material, Texture and Emitter Macros Using the LiveDB
- Customizable Mouse Navigation and Commands
- Executable Command Line Parameters for Automation of Rendering
- Customisable Toolbars, Add, Remove and Re-arrange Items and Window Panes
Cameras
- Thin Lens with Orthographic option and Stereo Modes
- Panoramic with Spherical, Cylindrical, Cube Map and Stereo Modes
- Baking Camera Implementation for Texture Baking
Volume Support
- Native VDB support
- Available for Color Ramps
- Volumetric Emission Modes
- Support Instanced and Animated Volumes including Velocity Grids for Motion Blur
Supported OSes
- Microsoft® Windows® 64 bit
- Linux® 64 bit
- Mac® OS X® 10.5+
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