Features

 

Quick Access: V3.0 Engine / Spectra / File Formats / TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. / Lights / MaterialsA set of attributes or parameters that describe surface characteristics. / Tone MappingA term referring to various methods of “converting” HDR images into a viewable format.

User Interface / Cameras / Volume Support / Supported OS

 

V3.0 Engine

 

Spectra

 

File Formats

 

Textures

 

Lights

 

Materials

 

Tone Mapping

 

User Interface

 

Cameras

 

Volume Support

 

Supported OSes