Accessing Textures

 

TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. can be accessed from the MaterialThe representation of the surface or volume properties of an object. Editor (figure 1) or from the Node Editor (figure 2).

Figure 1: Accessing textures from the Material Editor.

 

AccessingTextures_Fig01_C4D_v3_08

Figure 2: Accessing textures from the Node Editor.