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Introduction
Features
Integrated Environment
- Texture ()
- Daylight
- Texture + Daylight
Integrated Camera
- Thin Lens and Isomorphic
- Stereo Rendering
Integrated
- Octane Materials can be configured while preserving original Carrara Shaders
- Works with internal or external texture maps.
- All current Octane 2.0 Materials and are supported.
Conversion of existing Carrara Shaders
Reasonable conversion of Multi Channel shaders which take into account
- Color
- Alpha
- Highlight
- Shininess
- Bump
- Reflection
- Transparency
- Refraction
- Glow
The following Shaders are directly converted to Octane Shaders
- Color
- Color Gradient
- Index of Refraction (in Refraction Channel)
- Texture Map
- Value (0-100 and (0-10000)
- Mixer
- Multiply
- Checkers
The following shaders are mapped but don't produce the same result
- Add (mapped to Multiply)
- Marble
- Fractal Noise (mapped to Rigid Fractal)
- Turbulence
External Render Window
- Displays the Octane Render View Port (ORVP)
- Shows stats for the current render
- Updates when changes are made in Carrara.
- Provides:
- .ocs and .orbx exporting
- Image saving
- Diagnostics
- Pause and Resume render
- Lock render from updates from Carrara
- White Point picker
- picker
- Focus picker
- Restart render
- Free Camera mode.
- Can zoom and pan image.
- In free camera mode you can control the camera view in the same way as the standalone (pan, zoom, rotate).
External Settings Window
- Set the render target settings including
- Imager
- Kernal (DL, Path Tracing, PMC, Info Channel)
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- Render Target setting are saved and loaded seperately from the .car file (at this time)
- Animation
- animations rendered to image sequences
- camera motion blur
- Devices
- control which GPUs to use and their priority
- Octane Live DB
- download materials from the Live DB database and save them as Carrara browser files (.cbr)
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