Toon Shading

Toon shading is a non-photorealistic way of depicting lighting effects. While it still shows lighting effects, it does so in a simpler way, with often large areas of flat shaded color. Toon rendering in Octane consists of two parts: a diffuse part and a glossy highlight. The amount of detail in the shading is controlled using a Toon Ramp.

In Octane toon shading is controlled by toon materials and toon light sources.

The OctaneRender for ArchiCAD plugin partially supports Toon Lighting. As there is no way for the plugin to setup Toon Lights, it is assumed that the Camera Light will be used, and therefore the Toon MaterialThe representation of the surface or volume properties of an object. default Lighting Mode is set to Camera Mode.

NOTE: If you need to experiment or render with the Toon Lights, then you can always setup the Toon MaterialsA set of attributes or parameters that describe surface characteristics. within the plugin and then export your ArchiCAD scene to an OCS/ORBXThe ORBX file format is the best way to transfer scene files from 3D Authoring software programs that use the Octane Plug-in such as Octane for Maya, Octane for Cinema 4D, or OctaneRender Standalone. This format is more efficient than FBX when working with Octane specific data as it provides a flexible, application independent format. ORBX is a container format that includes all animation data, models, textures etc. that is needed to transfer an Octane scene from one application to another. and open it in the Standalone and there work with the Toonlights.

You can export the total scene to an OCS or ORBX file in the Rendering Tab by clicking the Export button and save the file to a selected folder.

The next section is about ‘Toon Materials‘ which can be set within the plugin. The other sections ‘Toon Lights‘ and ‘Toon Ramp‘ are off topic for working in OctaneRender Standalone.