Texture Baking

In Octane, texture baking is implemented as a special type of camera known as a "Baking" camera, which, in contrast to the thin lens and panoramic cameras, has one position and direction per sample. The way these are calculated depends on the input UV geometry and the actual geometry being baked.
For each sample, the camera calculates the geometry position and normal then generates a ray that points towards it, using the same direction as the normal, from a distance of the configured kernel’s ray epsilon. Once calculated, the ray is traced in the same way as it would usually do with other types of camera.

In the plugin the baking is applied to the entire scene – as it is not possible to assign Baking Id’s to geometry in the plugin. It is not likely that you will be baking TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. using the Baking Camera in the basic workflow for ArchiCAD with the OctaneRender plugin.

Refer to section ‘Cameras → Baking Camera’, and refer to topic ‘Texture Baking‘ in the manual for OctaneRender Standalone.