Octane 3.0 Features

The full list of Octane 3 features/changes is detailed here.

The ArchiCAD plugin implements a subset of these features as follows:

Single Sign-On System Yes  
Offline Licensing Mode Yes  
Overhaul of Integration KernelsBy definition, this is the central or most important part of something. In Octane, the Kernels are the heart of the render engine. Yes  
Moved Film Buffers Yes  
Overhaul Work Distribution in Network RenderingThe utilization of multiple CPUs or GPUs over a network to complete the rendering process. Yes  
Volume Rendering Partial You can import an OCS/ORBXThe ORBX file format is the best way to transfer scene files from 3D Authoring software programs that use the Octane Plug-in such as Octane for Maya, Octane for Cinema 4D, or OctaneRender Standalone. This format is more efficient than FBX when working with Octane specific data as it provides a flexible, application independent format. ORBX is a container format that includes all animation data, models, textures etc. that is needed to transfer an Octane scene from one application to another. proxy which contains a VDBDreamworks’ open-source C++ library housing the data structures and tools implementation for storing and manipulating volume data, like smoke and other amorphous materials. The purpose of OpenVDB is mostly to have an efficient way to store volumetric data in memory and on disk. It has evolved into a more general toolkit that also lets you accomplish other things, such as fracturing volumes, converting meshes to volumes and vice versa. However, it does not include a computational fluid dynamics solver, and therefore it cannot procedurally generate smoke or fire. OpenVDB is fully integrated as a library in OctaneRender. For more information about OpenVDB, please see http://www.openvdb.org/. volume
Environment Medium Yes Use a Medium Radius of approx 20 to see this effect
Visible Environment Yes  
Deep ImageRenders frames with multiple depth samples in addition to typical color and opacity channels. Rendering Future Rendering to Deep Image format is possible at the moment, however saving is not currently enabled, but will be implemented in a future release.
Animated Image TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. No  
Raw and Filter Passes Yes  
Texture BakingA process in which scene lighting is "baked" into a texture map based on an object's UV texture coordinates. The resulting texture can then be mapped back onto the surface to create realistic lighting in a real-time rendering environment. This technique is frequently used in game engines and virtual reality for creating realistic environments with minimal rendering overhead. Partial The baking applied to the entire scene – as it is not possible to assign Baking Id’s to geometry in the plugin
Static Noise Yes  
Neutral Response Yes  
New Render PassesRender passes allow a rendered frame to be further broken down beyond the capabilities of Render Layers. Render Passes vary among render engines but typically they allow an image to be separated into its fundamental visual components such as diffuse, ambient, specular, etc.. Yes  
DisplacementThe process of utilizing a 2D texture map to generate 3D surface relief. As opposed to bump and normal mapping, Displacement mapping does not only provide the illusion of depth but it effectively displaces the actual geometric position of points over the textured surface. Changes Yes  
Animation Settings No Not applicable to the ArchiCAD plugin