Dirt Texture

The Dirt Texture can create different shading effects based on ambient occlusion calculations. This texture is useful for simulating dirt, dust, or wear and tear, as well as blending textures based on the recesses of a surface.
Users often connect the Dirt texture to the DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters., Bump, or TransmissionA surface characteristic that determines if light may pass through a surface volume. inputs of an OctaneRender® material.

Dirt Texture Parameters:

The figure on the right show the ArchiCAD Morph settings. Setting the Edge Settings to Soft make a difference in the result of using the Dirt TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files..

The image above and below are both with different setting for the Dirt Texture parameters.

The image above and below both are with the same setting for the Dirt Texture parameters, but below is with Morph Edge Set to smooth (in the ArchiCAD Morph settings).