Black Body Emission

The Black BodyAn opaque object that emits thermal radiation. In Octane, this is used to designate illumination properties for mesh emitters. emission uses Temperature (in Kelvin) and Power to control the color and intensity of the light, respectively.

The following settings are listed for the Black Body Emission settings, but many of the settings are shared with the Texture emission settings. The main difference is whether the colour comes from the Black Body temperature or from the texture settings of the diffuse material (see figures below).

https://docs.otoy.com/StandaloneH_STA/Resources/Images/BlackbodyFigure03_797x400.png

https://docs.otoy.com/StandaloneH_STA/Resources/Images/BlackbodyFigure04_1631x407.png

https://docs.otoy.com/StandaloneH_STA/Resources/Images/BlackbodyFigure05_1629x407.png

https://docs.otoy.com/StandaloneH_STA/Resources/Images/BlackbodyFigure06_1626x406.png

https://docs.otoy.com/StandaloneH_STA/Resources/Images/BlackbodyFigure07_1625x408.png

Below you see an example of two different PNG TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. used for the Black Body Emission Texture.

Below you see an example of a color and an image used for the Body Emission Texture on a Diffuse Red object.