Open topic with navigation
Noise Texture
The Noise procedural texture is useful for creating and controlling the appearance of intentional noise.
This currently has 4 noise types:
- Perlin - is like the turbulence node with “use turbulence” disabled.
- Turbulence- is like the turbulence node with “use turbulence” enabled.
- Circular- is a Worley noise.
- Chips- is a Voronoi noise.
Open topic with navigation