Turbulence Texture
The Turbulence texture creates many different effects based on banded noise. This flexible texture can create wood, marble, flesh, and many other useful textures (figure 1).
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Turbulence Texture |
Figure 1: Turbulance texture parameters
Turbulence Texture Parameters
Power - Controls overall texture brightness.
Offset - Shifts the Turbulence pattern in 3D space.
Octaves - Sets the noise detail's scale.
Omega - Controls fractal pattern detail.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Determines how the texture projects onto the surface.
Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.
Invert - Inverts the Noise texture values.
Gamma - Adjusts the Noise texture's luminance values.