The 3ds Max® plugin can access the OctaneRender® online LiveDB. The LiveDB is OctaneRender’s asset database. It stores not just Materials, but groups of Nodes and even whole scenes shared by the OctaneRender community and the OctaneRender team. The asset database makes it easier for moving groups of Nodes, scenes, and assets across a myriad of OctaneRender plugins and Standalone edition.

You can access the LiveDB from the Octane menu (Figure 1), or by opening the Render Setup window, activating the Tools tab, and clicking on the Open LiveDB button (Figure 2).


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Octane Live DB


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Figure 1: Octane Menu - Octane Live DB


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Octane Live DB




Figure 2: Accessing the LiveDB from the Render Setup window 


Many of the materials contain texture maps. 3ds Max cannot store these texture maps within a scene, so it saves the texture maps to disk under a specified folder and adds the material name to the path. You can customize the path as shown in Figure 3.


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Octane Live DB




Figure 3: Setting the path where LiveDB stores texture maps 


To use a material in the LiveDB, right-click on the material thumbnail and choose Import (figure 4). You can access the imported material in the Sample Slots of the Slate Material Editor window. 


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Figure 4: Live DB Import option