The Noise texture map is useful for creating and controlling intentional noise. There are five noise types:

  • Perlin - Similar to the Turbulence node with Use Turbulence disabled.
  • Turbulence - Similar to the Turbulence node with Use Turbulence enabled.
  • Circular - Produces a Worley noise.
  • Chips - Produces a fractal-like noise.
  • Voronoi - Produces a Voronoi type pattern with more angular edges.


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Noise Texture


Noise Texture Fig01 3dsmax v2023



Figure 1: The Noise texture applied to a Diffuse material 


Noise Texture Parameters

Power - Controls the overall brightness.

Noise Type - Select from five different noise generators.

Octaves - Sets the noise detail's scale.

Omega - Controls the fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.

Invert - Inverts the Noise texture values.

Gamma - Adjust the Noise texture's luminance values.

Contrast - Adjusts the Noise detail sharpness.