Noise Texture
The Noise texture map is useful for creating and controlling intentional noise. There are five noise types:
- Perlin - Similar to the Turbulence node with Use Turbulence disabled.
- Turbulence - Similar to the Turbulence node with Use Turbulence enabled.
- Circular - Produces a Worley noise.
- Chips - Produces a fractal-like noise.
- Voronoi - Produces a Voronoi type pattern with more angular edges.
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Noise Texture |
Figure 1: The Noise texture applied to a Diffuse material
Noise Texture Parameters
Power - Controls the overall brightness.
Noise Type - Select from five different noise generators.
Octaves - Sets the noise detail's scale.
Omega - Controls the fractal pattern detail.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.
Invert - Inverts the Noise texture values.
Gamma - Adjust the Noise texture's luminance values.
Contrast - Adjusts the Noise detail sharpness.