Color Vertex Attribute
The Color Vertex Attribute texture works in conjunction with the 3ds Max® Vertex Paint modifier. This texture node displays vertex paint data on native OctaneRender® Materials. A mesh object will need to have the Octane Geometry Properties modifier applied to successfully read the Map Channel properties correctly.
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Color Vertex Attibute |
Figure 1: Using the Vertex Paint Modifier to paint color onto a cube surface
Scene objects display the Color Vertex Attribute node if you set them to Movable Proxy in the Octane Object Properties window (figure 2).
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Movable Proxy |
Figure 2: Setting an object to Movable Proxy
After painting the object surface with the Vertex Paint modifier, connect the Color Vertex Attribute node where appropriate in the object's shader node network (figure 3).
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dirt texture |
Figure 3: The Color Vertex Attribute node is mixed with a RGB Texture node
The Vertex Paint modifier's default Map Channel for storing the color data is 0. Specify this in the Color Vertex Attribute node's Name parameter.
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Name Parameter |
Figure 4: Specifying the default MapChannel in the Color Vertex Attribute node