The Color Vertex Attribute texture works in conjunction with the 3ds Max® Vertex Paint modifier. This texture node displays vertex paint data on native OctaneRender® Materials. A mesh object will need to have the Octane Geometry Properties modifier applied to successfully read the Map Channel properties correctly.

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Color Vertex Attibute


Color Vertex Attibute Fig01 3dsmax v2018



Figure 1: Using the Vertex Paint Modifier to paint color onto a cube surface 


Scene objects display the Color Vertex Attribute node if you set them to Movable Proxy in the Octane Object Properties window (figure 2). 


Movable Proxy




Figure 2: Setting an object to Movable Proxy 


After painting the object surface with the Vertex Paint modifier, connect the Color Vertex Attribute node where appropriate in the object's shader node network (figure 3).



dirt texture




Figure 3: The Color Vertex Attribute node is mixed with a RGB Texture node 


The Vertex Paint modifier's default Map Channel for storing the color data is 0. Specify this in the Color Vertex Attribute node's Name parameter. 


Name Parameter




Figure 4: Specifying the default MapChannel in the Color Vertex Attribute node