Utility

 

The Utility category in the TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. node list consists of a collection of nodes that can be used for a variety of tasks such as texture and material channel operations (figure 1).

Utility_Fig01_3dsmax_v2023.jpg

Figure 1: The list of nodes contained in the Utility category of the Textures node list