Turbulence Texture


The Turbulence texture creates many different effects based on banded noise. This flexible Texture can create wood, marble, flesh, and many other useful TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files..

Figure 1: Turbulance texture parameters


Figure 2: Turbulance texture


Turbulence Texture Parameters

Power - Controls overall texture brightness.

Offset - Shifts the Turbulence pattern in 3D space.

Octaves - Sets the noise detail's scale.

Omega - Controls fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Determines how the texture projects onto the surface.

Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.

Invert - Inverts the Noise texture values.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Adjusts the Noise texture's luminance values.