Triplanar Map


The Triplanar map assigns 2D textures on objects that do not have UV coordinates. This node works by projecting one or more textures along either object or world space X,Y, and Z axes. In the following image (Figure 1), different colored RGB Spectrum maps connect to all six texture position inputs of the Triplanar map node.


Figure 1: RGB Spectrum maps connects to a Triplanar map's six input pins