The Texture environment affects the environment's illumination and color. This map adds an HDRIAn image which presents more than 8 bit per color channel unlike most common image formats. environment texture to the scene for illumination. In the example below, the Texture Environment map is added to the Environment Map parameter in the 3DS Max® Environment panel.
Figure 1: A simple color used for the Texture environment
The Texture parameter is set to a simple color, but you can also use a Texture map.
Figure 2: An HDRI texture map illuminates a scene by connecting it to a Texture environment's Texture slot