The Sine Wave Fan procedural texture produces an overlapping pattern based on a Sine wave (figure 1).
Figure 1: The Sine Wave Fan node and it's associated parameters
Intensity - Controls the intensity of the effect.
Rayon - Determines the amplitude of the sine waves.
Rotation - Controls the frequency of the sine waves.
Movement - Controls the animation of the sine waves.
Stripes - Determines the number of stripes.
Color - Controls the color of the stripe effect.
Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.