Ridged Fractal Texture


The Ridged Fractal texture produces a fractal pattern in grayscale format. This generates a memory-efficient Texture with ridged waves and fractal patterns.

Figure 1 : A Ridged Fractal texture node connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel


Ridged Fractal Parameters

Power - Controls the texture's overall brightness.

Ridge Height - This specifies the height of the elevated parts of the fractal pattern.


Figure 2: Ridge Height examples


Octaves - Controls the amount of detail in the texture.

Omega - This specifies the difference per interval.


Figure 3: Omega setting examples


Lacunarity - Controls the size of the gaps in the fractal pattern.

UVW Transform - Controls the texture's position, scale, and rotation on the surface.

Projection - Determines how the texture projects onto the surface.