Relative Distance

 

The Relative Distance node converts the distance to the origin from one of the specified reference transformations into a greyscale texture (figure 1).

Relative_Distance_Fig01_3dsmax_v2023.jpg

Figure 1: The Relative Distance node used to alter diffuse color using the Y-axis offset

 

Relative Distance Parameters

Distance Mode - Returns the Euclidean distance between the shaded point and the origin of the specified reference transform.

Reference Transform - Transform defining the coordinate system used to compute the distance metric.

Use Full Transform - If Enabled, the distances will be calculated after applying the full reference transform, including scale and rotation. If Disabled, only the translation is taken into account.

Normalize Results - Takes the result and normalizes the values between 0 and 1.

Normalization Range - Defines the minimum and maximum of the normalization range.