The Procedural textures are a category of textures used to generate patterns that can be used by themselves or in combination with the mapping and color textures to create common surface effects. This is a memory-efficient way to generate patterns, as the calculations require less memory than loading bitmap images. Procedurals can create rock and marble surfaces, checkered or wooden textures, bump maps, and other advanced materials with minimal impact to GPUThe GPU is responsible for displaying graphical elements on a computer display. The GPU plays a key role in the Octane rendering process as the CUDA cores are utilized during the rendering process. memory. It is advantageous to explore creating materials using these textures before resorting to image-based textures (figure 1).


Figure 1: Accessing the Procedural node category