Post-Processing Effects

 

You can access the post-processing effects in OctaneRender® from the Camera tab in the Render Setup window, or from the Modify panel if you add an OctaneRender® Camera to the scene.

Figure 1: Render Setup window

 

Figure 2: Octane Camera Modify panel

 

Post-Processing Parameters

Enable - Enable post-processing effects. Post-processing is disabled by default.

Figure 3: No post-processing

 

Cutoff - Set the threshold for the effect.

Bloom Power - Controls the size of the emitter's glow and the size of the sun's or concentrated light's halo on reflective GlossyThe measure of how well light is reflected from a surface in the specular direction, the amount and way in which the light is spread around the specular direction, and the change in specular reflection as the specular angle changes. Used for shiny materials such as plastics or metals. materials.

Figure 4: Bloom Power

 

Glare Power - Controls the size of the emitter's visible rays and the glare from reflective Glossy materials.

Figure 5: Glow and Glare Power

 

Glare Rays - Controls the number of radiated or reflected visible rays.

Glare Angle - Adjusts the glare direction relative to the Object.

Glare Blur - Controls the glare's sharpness. Smaller values result in a crisp linear glare, and larger values with result in a softer glare.

Figure 6: Glare Blur

 

Spectral Intensity - Adjusts the intensity distribution of the rays across a source, affecting the radiant energy's brightness.

Spectral Shift - Adjusts the spectrum's displacement as the soure's emitted light frequency changes. The shift is evident by a color change, similar to the Doppler effect, as the distance traveled by the ray from its source increases or decreases.

Figure 7: Glow, Glare, and Spectral