Phoenix FD

 

An all-in-one solution for fluid dynamics.

Figure 1: Phoenix FD

 

Phoenix FD Parameters

General Particle Velocity Scale - Scale motion blur intensity.

Enable DisplacementThe process of utilizing a 2D texture map to generate 3D surface relief. As opposed to bump and normal mapping, Displacement mapping does not only provide the illusion of depth but it effectively displaces the actual geometric position of points over the textured surface. Map - Toggle use of displacement maps on or off.

Use Render Mode for Liquid with MB - Use Render Mode for liquid simulator object when Motion BlurAn optical phenomenon that occurs when a camera’s shutter opens and closes too slowly to capture movement without recording a blurring of the subject. is enabled. This will override 'Notify objects on render' in kernel setting and 'Use render mode' in object properties.