Noise Texture

 

The Noise texture map is useful for creating and controlling intentional noise. There are four noise types:

Noise_Texture_Fig01_3dsmax_v2023.jpg

Figure 1: The Noise texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.

 

Figure 2: Noise texture samples

 

Noise Texture Parameters

Power - Controls the overall brightness.

Noise Type - Select from four different noise generators.

Octaves - Sets the noise detail's scale.

Omega - Controls the fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.

Invert - Inverts the Noise texture values.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Adjust the Noise texture's luminance values.

Contrast - Adjusts the Noise detail sharpness.