The Multi-Texture node applies multiple textures randomly to an object (figure 1).


Figure 1: Multiple imported texture maps applied randomly to objects in the scene using the Multi-Texture node


Multi-Texture Parameters

Add Images - Adds texture maps to the list of images to randomly apply.

Seed - Seed value for the random generator.

Use Instance ID - Uses object istance IDs to randomly distribute images.

Refresh Objects - Checks for objects referencing this texture node in the scene and adds them to the list.


More information on how to use the Multi-Texture node can be found here.