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Materials
There are nine types of available in OctaneRender®:
- - Used for dull, non-reflecting Materials or Mesh emitters.
- Composite - Mixes several Materials using masks.
- - Used for shiny Materials such as plastics or metals.
- - Used for transparent Materials such as glass and water.
- Metallic - Similar to the , except by default it exhibits more metal-like characteristics.
- Mix - Mixes any two types.
- - Designates openings in scenes to allow the render kernel to better sample light from those areas. For more information, see the Lighting topic in this manual.
- Toon - Designs surfaces that look hand-drawn.
- Universal - Integrates more closely with workflows.
The Universal material with the PBR workflow is fast becoming the standard and can replicated a wide variety of materials.

Figure 1: The four common OctaneRender® materials are Diffuse, Glossy, Specular, and Metallic
You can access the OctaneRender® Materials by expanding the OctaneRender rollout in the Materials section of the Slate Material Editor.
Figure 2: Editing Materials in the Slate Material Editor
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