Instance Range Texture

 

Can be used with the Gradient Texture Node. The Instance Range texture holds a gradient color with the range of 0 - Maximum ID, and prepares this range to map to geometric instance IDs. This node has one attribute, Maximum ID, which corresponds to the total number of instanced geometry in the scene for which the MaterialThe representation of the surface or volume properties of an object. is applied.

InstanceRangeTexture_Fig01_3dsmax_v3_08

Figure 1: The Instance Range texture maps a Gradient onto a series of instanced cubes

 

You should set the Instance Range texture's Maximum ID parameter to the corresponding number of instances its Material is applied to in a scene.

InstanceRangeTexture_Fig02_3dsmax_v3_08

Figure 2: The Maximum ID value set to a corresponding number of instances in a scene

 

Object instance IDs are set in an Object's Octane Properties window, which you can find in the Quad menu when right-clicking on an Object.

InstanceRangeTexture_Fig03_3dsmax_v3_08

Figure 3: Specifying Instance IDs from the Octane Object Properties window