Instance Color Texture

The Instance Color texture holds an image, and it prepares to map each pixel to geometric instance IDs.

InstanceColor_Fig01_3dsmax_v3_08

Figure 1: A color texture map applied to instances with the Instance Color texture node

 

Figure 2: A cube and 99 instances of the same cube are shown here, forming a 10x10 grid of cubes

 

You can plug an image with 10x10 pixels into the Instance Color texture to match these dimensions. OctaneRender® maps each pixel and assigns them to the instance IDs.

Figure 3: 10x10 grid with four colors