Grayscale Vertex Attribute

 

The Grayscale Vertex Attribute node operates similar to the Color Vertex Attribute node. The difference is that this node produces a float value from the vertex paint data to use for material attributes such as Opacity. Set the corresponding Name parameter to MapChannel:-2 as the default channel for Opacity.

 

Your mesh object will need to apply the Octane Geometry Properties modifier to successfully read the MapChannel properties correctly.

Grayscale_Vertex_Attibute_Fig01_3dsmax_v2018

Figure 1: Setting the Grayscale Vertex Attribute node's Name parameter to -2