The FBM Noise procedural texture produces a 3D noise pattern similar to the FBM Flow Noise but with fewer parameters (figure 1).
Figure 1: The FBM Noise texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on a plane primitive
Time - Animates the FBM Noise effect.
Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.
Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.