FBM Flow Noise


The FBM Flow Noise procedural texture produces a 3D noise pattern comprised of four color parameters (figure 1).


Figure 1: The FBM Flow Noise texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on a plane primitive


FBM Flow Noise

Color 1, 2, 3, 4 - Specifies the four colors used for the flow noise.

Time - Animates the FBM Flow Noise effect.

Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.

Look - Alters the flow noise pattern with a wave-like effect.

Scale - Scales the smaller facets of the flow noise.

Warp Scale - Scale the flow noise as a larger effect than the Scale parameter.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.