Common Scene Collection Settings

 

Settings for handling Geometry.

Common_Scene_Collection_Settings_Fig01_3dsmax_v2023.jpg

Figure 1: Common Scene Collection Settings

 

Common Scene Collection Setting Parameters

Use Direct Geometry Handler - Use a new geometry handler. This creates Octane nodes matching closely 3DS Max geometry created by other plugins.

Use Direct Particle - Use particle geometry instances when possible instead of a single mesh for all particles.

Keep Empty Geometry - Always create Octane nodes for each 3DS Max node of the scene, even if no geometry is available on the first rendered frame. This is needed for some animated geometry. Note that this can be changed per object, in the Octane Geometry modifier.

Octane Scene Persistency - Select the types of Octane nodes to keep in memory. This avoid re-process nodes (e.g. texture compression), and makes the work flow faster (avoiding re compiling geometry that didn't change).

Generic Velocity Scale - When Motion BlurAn optical phenomenon that occurs when a camera’s shutter opens and closes too slowly to capture movement without recording a blurring of the subject. is used with vertex velocity from a map (Velocity Channel ID), velocity are scaled with this value.

VDBDreamworks’ open-source C++ library housing the data structures and tools implementation for storing and manipulating volume data, like smoke and other amorphous materials. The purpose of OpenVDB is mostly to have an efficient way to store volumetric data in memory and on disk. It has evolved into a more general toolkit that also lets you accomplish other things, such as fracturing volumes, converting meshes to volumes and vice versa. However, it does not include a computational fluid dynamics solver, and therefore it cannot procedurally generate smoke or fire. OpenVDB is fully integrated as a library in OctaneRender. For more information about OpenVDB, please see http://www.openvdb.org/. Preview File Caching - Saves VDB preview point cloud data to disk.

VDB Preview Cache Location - Determines where the VDB preview file cache is saved.

VDB Preview Cache Path - Sets a custom path for the VDB preview file cache when Use Defined Folder is selected as the location type.

Broadcast Render Mode - Sends notifications to other plugins when rendering starts and ends which might be needed to update geometry.

Broadcast Frame Mode - Sends notifications to other plugins when rendering a frame starts and ends which might be needed to update geometry.

Broadcast Pre Eval - Sends notifications to other plugins on scene pre-evaluation which might be needed to update geometry.

Broadcast Frame Change - Sends notifications to other plugins on frame change which might be needed to update geometry.