3D Transformation

 

3D Transformation sets the orientation of other TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files.. It connects to the Transform input pin on any given Texture map. It provides true 3D positioning of Texture maps - unlike the 2D Transformation node, which only provides planar positioning for Texture maps.

3DTransform_Fig01
Figure 1: The 3D Transformation node