2D Transformation

 

2D Transformation sets the orientation of other TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files.. It connects to the Transform input pin on any given Texture map. It provides planar positioning with Texture maps - unlike the 3D Transformation node, which provides positioning on all three axes.

2DTransform_Fig01
Figure 1: The 2D Transformation node